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The Velawesomeraptor Production Blog

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Well, we’ve had a bit of a lull in the project lately. For me it was a combination of holiday season craziness and a bit of “hitting the wall”ness on the 3D side.

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On the virtual sets/world side of things, we’ve been making good progress. Clay continues to work on refining the schematics for the Intrepid, and I continue to learn a lot about the overall 3D process. continue reading…

I had a minor (as in “hyperactive, can’t stop talking” rather than “oh my god, hide in the corner” type) meltdown yesterday. Poor Clay, listening to me babble about how much there is to learn in Blender.

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I continue to work through the Essential Blender book. I’ve done the user interface overview, and things are starting to sink in. I still have to double check on keyboard shortcuts, especially if I haven’t been back in the program for a day or so, but the main controls are becoming more and more automatic. continue reading…

Last week I poked around Blender a bit and ended up frustrating myself no end. My 3D app experience is limited, but I’ve tried enough in the past (VRML, Maya, Cinema 4D) that I had a lot of preconceptions about how things “should” work. The Getting Started tutorials on the Blender wiki just were not giving me what I thought I needed, and I found myself shaking my fist at the screen at the apparent stupidity of things like hiding the object properties panel under the “N” key shortcut.

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