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The Velawesomeraptor Production Blog

This is how we operate…


Archive for October, 2009

Which is, in of itself, a great Sci-Fi title. 😀

But this deals with watching something that existed in your head slowly taking shape in reality… in this case, digital reality, but still… it’s amazing.

An early rendering of future awesomeness

An early rendering of future awesomeness

I can’t even begin to explain what a fantastic job Linda is doing pulling all of this technical stuff together.  Every time she shows me something new I can only think “holy crap, we’re that far already?!”

There is a team of excited people beginning to form around this project (Code Named, “Project: Monkey Dance”) — and if they have even a QUARTER of Linda’s zeal… things look bright.

Patience is a hard thing to maintain, as is momentum.

Impatience can drive momentum, but generally it will drive it in directions that you don’t want it to go.  Understanding that keeping things moving just for the sake of keeping them moving is a bad thing… you need to let the inspiration drive you, not your need for “something, anything” to happen.

This project is something that I would love to start shooting RIGHT THIS SECOND, but I know that there’s ALOT to do to get it to a point where we can successfully launch the production.

Still doesn’t keep me from going a little crazy though.  Especiall with horoscopes like this:

I hope you won’t merely wander around the frontier. I hope you’ll undertake a meticulous yet expansive exploration of that virgin territory. Here are some tips on how to proceed: 1. Formulate specific questions about what you’re looking for. 2. Develop a hypothesis for the experiments you want to carry out. 3. Ignore what doesn’t interest you and pounce only on what stirs your fascination. Halloween costume suggestion: an alien anthropologist visiting Earth from another planet; a time-traveler from the future who’s doing a documentary on this historical moment; a religious pilgrim who’s keeping a detailed journal.

Put progress is being made.  A team of excited folks is starting to gather.  And as long as I can keep the wind in our sails, we’ll move forward just fine.

On the virtual sets/world side of things, we’ve been making good progress. Clay continues to work on refining the schematics for the Intrepid, and I continue to learn a lot about the overall 3D process. continue reading…

The outline for the first story arc is done. It’s more introduction to characters than anything, but it should work okay.

It’s also an interesting excercise in finding five separate beats in a story that keep the story moving and interesting. Most tv shows are a teaser and 3 acts (I think — although more and more seem to be breaking that rule these days). I’m sure the episodes themselves will require many drafts…